Monday, February 26, 2007

Crochet TV and Atari

Wow! I can't imagine crocheting a whole TV and then an old Atari too!
Very cool. :-D

Awww... remember the good 'ole days with a simple game of pitfall

These nifty things were made by Christine, check out her very cool flickr.

ciao! tamara

Wednesday, February 14, 2007

Geekery Goodies ~ Recycled Handmade Stuff

And you thought floppys were obsolete. ;)
Here we see a couple of great uses for all those old 3 1/2 disks.

From the same shop- a Hard drive clock.
This etsy shop has several other cool items.


Now on to old keyboards.... wow have people gotten creative with those keys. :)
Some cute magnets.


A zipper pull.


A necklace.

And my favorite and from a really old keyboard ~ cufflinks.


Ciao! Tamara

Simply Awesome!

 

I am blogging with the Wii!

Tuesday, February 13, 2007

Popular Science Interviews Will Wright




On my morning riffling through various internet blogs, I came across a fairly interesting (and fairly long winded) interview with a very excited game developer named Will Wright. Most of us know him as the father of Spore.

It's an incredibly detailed and well thought out interview with lots of questions that I really wanted to know about Spore and what to expect. What he says is fairly interesting. For example, the size of the game itself is astronomical. Oddly enough, I mean that literally. Once you get to the final "phase" of the game, the space travel part, the galaxy in which you fly around in is actually based on the galaxy we currently live in. Not only in structure, but in size and distance between stars and planets and such. It's crazy! A quote:

How much is the game based on established scientific theory, Darwinian evolution or what have you, and how much of it is more seat-of-your-pants?
I think the rough arc of life in the game is a pretty accurate though caricatured representation of reality, in the way life evolved from single cell to multicell to intelligence. Specifically on every level that kind of depends on what you're looking at. The evolution part of the game, the player is actually designing the creature, so in fact it's almost like intelligent design rather than pure evolution for your creature. The creatures around you are in fact kind of evolving more naturally, but in fact behind them of course are intelligent designers making the specific versions. Once we get up to the civilization level it's kind of an abstraction of human history. What are the different ways in which humans have built larger and larger groupings of people? We've done it militarily, economically, culturally, those are represented in fairly abstract terms. Once we get to space the scope of the size of the galaxy is an interesting little model of the real galaxy in terms of the distance between stars, the type of other objects you have up there, planetary nebula, black holes, stuff like that are fairly accurately represented in terms of their distribution in the galaxy, the number of stars we're dealing with is actually a very small fraction. Even though we have millions of stars in our galaxy, it's a very small fraction of what a real galaxy has. But still from the player's point of view they're both still huge numbers – almost inconceivable. Unless there's a compelling reason to break reality we've tried to follow reality, but again, in a caricatured format.

The whole interview is busting at the seams with interesting conversation about the game and the development of it. As for the due date, they're still shooting for Fall 2007 and it's still for the PC. It apparently could easily be ported to the Wii but there's no confirmation that it will be just yet. But one can surely speculate.

Check out the interview here:Popular Science

Monday, February 12, 2007

Netflix: Watch Now Feature!! AWESOME!!!!

So I'm sitting at work right? I'm just minding my own business and suddenly my boss' boss walks over to me and says, "Hey, how's it going?". At this exact moment I'm thinking "Oh crap, I did something bad. I'm going to be fired. Oh man oh man, this stinks."

So I say, "I'm alright. How are you Judd?" "Oh, I'm doing okay. I wanted to show you something." He opens up Firefox on my computer and types in Netflix.

It turns out, Netflix is now implementing a feature called "Watch Now". You can watch movies in your queue for the same amount of hours as you pay per month. *Did that make sense?*

For example, I am on the $17.99/month deal. So I can watch up to 18 hours of movies online at anytime! It's incredible! And apparently the quality is incredible! And according to Judd the load times are about 20 seconds and the movie will play non stop all the way through.

But Wait! There's more! Not only do you get to watch movies in your queue, but apparently they're adding the functionality to be able to watch studio movies that are released only in theatres as well! Oh yeah! You heard me right! For no extra cost, we can actually watch movies at home that are in the theater! I'm very excited about my Netflix subscription right now!