Tuesday, February 19, 2008

GDC 2008: Lifelike Motion Capture Brought to Unreal Engine 3

I'm just going to post these videos so you can see. They are the most incredible motion capture I've ever seen for a video game. Which companies are currently implementing this into their games is not revealed, but we do know that there is a good chance we'll see this being used sometime before the close of the year. Yeah, I'm impressed too.

This is a direct quote that I thought might get your attention. Seriously, when I read this, my jaw LITERALLY dropped.
The Contour system generates so much data, Perlman says, that the full value of the rendering won't be apparent until hardware speeds improve. "With markers, you kind of get the resolution of what those markers are and that's it," Perlman says. "When a next-generation game system comes out, or they decide they want to do something for a feature film, you can't really use the data. With Contour, it's actually capturing the data at much higher resolutions than any system in the world, even for feature films, can currently use. What we do is we store that data away ... and when a next generation video game machine comes out and they want the data at higher resolution, they can."

Mova Contour Reality Capture in Unreal Engine 3 from Joy Stiq on Vimeo.

Mova Contour Reality Capture - Gangster Demo (not real-time) from Joy Stiq on Vimeo.
-via Joystiq

1 comment:

Frank Tinsley said...

Very impressive but still really creepy. Though that guy would be kind of creepy live action too.